AI Insights · Timothy · October 2021
Top 5 Ultracasual Games on Android in the UK, Q3 2021
In Q3 2021, the top five ultracasual games on Android in the UK showed varied performance trends in weekly downloads, revenue, and active users.
In Q3 2021, the top five ultracasual games on Android in the United Kingdom exhibited diverse trends in weekly downloads, revenue, and active users. Here's a closer look at these games' performance:
Slime it: Slime Game Simulator from Hapy Games showed a fluctuating revenue pattern, peaking at approximately $1.4K during the first week of August. Weekly downloads varied significantly, with a notable dip to almost zero in late August and early September before recovering to 1.6K by the end of the quarter. Active users also saw a decline from 4.1K at the start of the quarter to 2.3K by the end of September.
Goo: ASMR Slime Simulator by EXOMIND experienced a steady revenue stream, peaking at $299 in mid-September. Downloads surged dramatically from 448 in late June to a peak of 6.2K in early September. Active users mirrored this trend, rising from 2K in late June to a high of 9.7K in early September.
Diamond Painting ASMR Coloring from CrazyLabs LTD saw a consistent revenue increase, reaching $133 in the final week of September. Downloads peaked at 11K at the beginning of the quarter and maintained a steady flow, averaging around 4K to 8K weekly. Active users started strong at 20.3K but declined to 8K by the end of the quarter.
Build Roads by Zynga showed a declining revenue trend, dropping from $234 in early July to nearly zero by the end of September. Downloads saw significant peaks and troughs, with a high of 10.9K in early July and a low of around 3.5K in mid-August. Active users followed a similar pattern, starting at 12.9K and fluctuating before stabilizing around 9.3K by the end of the quarter.
Antistress - relaxation toys by JindoBlu maintained a steady revenue stream, peaking at $90 in early July. Downloads showed a gradual decline from 5.5K in early July to 1.5K by the end of September. Active users also decreased from 36.6K at the start of the quarter to 19.9K by the end.
The data provided by Sensor Tower highlights the varying performance metrics of these top ultracasual games. For more detailed insights, visit Sensor Tower.